Custom Physics Engine
Solo Developer
This is a very Work-In-Progress blog post! More to be added later.
Soooo… Physics… A complicated subject, and one that not many game devs dive into! These days, we have game engines that handle it for us, and it’s all quite convenient! 😊 However, how do these engines actually simulate physics? Well, I decided to find out! A quick little week-long adventure, right?
Part 1: Woah, that's a lotta PDF's to read in 1 week
Some light bedtime reading
Check out all this documentation! 🤯
- cs.cmu.edu/~baraff/sigcourse 🔗
- graphics.stanford.edu/papers/rigid_bodies-sig03 🔗
- https://matthias-research.github.io/pages/tenMinutePhysics/index.html 🔗
- https://www.youtube.com/playlist?list=PLSlpr6o9vURwq3oxVZSimY8iC-cdd3kIs 🔗
Good stuff, right? 😊 Well, after checking all that out, I got to work on my engine!
Part 2: TODO
TODO